The Dark/ The Lost

6) “Demons”

They are the hijackers of souls. They are formally soul-conscious beings who have chosen their false ego over their soul, which they have completely LOST as a result, keeping them tethered to a delusional reality in the MATRIX forever.

Or at least until they change their own mind.

(Unlikely for the ugliest and most stubborn among them.)

They possess an extreme imbalance towards Darkness but choose to focus their perception primarily on the Light in others and in the world. In terms of avatars, Demons represent a very tiny minority in the MATRIX, but have historically controlled almost all of its wealth, resources, and other energetic influence.

Demons’ purpose is to prey upon Goodness, while obstructing others from knowing that they are wildly unbalanced towards Evil. They are unabashed Narcissists who have great cunning, often appear very intelligent (even when they are not), instigate conflicts, indulge in acting like victims, and wear many different faces and disguises (ethnic, “religious,” sexual, and otherwise) in the Matrix.

They have been playing (and cheating at) the Matrix game the longest, and therefore have more knowledge and perception than those souls who are amongst the Lost and the In-Between/Upside-Down. This allows them to cast Spells (programs) on all the others within the Matrix who are not aligned with their true Nature and Spirit.

However, Demons have no Light within their souls, so their knowledge and perception are blind. This renders them as little more than phantoms in their own game.

In Truth,  ALL Demons in the MATRIX are genetic descendants of Fallen Angels on a self-made road to Perdition, hoping to “turn” other souls (who possess varying Levels of Melanation, or “Light”) into clones of themselves, especially their Djinns, who they wish to control within a synthetic Tartarian world of artificial intelligence that they will never be able to achieve.

5) “Non Playable Characters (NPCs)”

NPCs are souls in avatars (“bodies”) who have completely lost their minds, which now belong to their own Demons, whom they have mentally created in psychosis after having fallen into delusion via a Mind Trap of Whiteness.

An existential nightmare.

They are completely hijacked, unconscious “meat suits” who have clung to whatever mental programming and personalities that were assigned to them by the Matrix at birth, which comes from the cultural conditioning of all of the other avatars in their local, physical environments. NPCs represent the majority of individuals in the Matrix.

They can present as Good, Evil, or indifferent, depending on this programming. They usually make efforts to follow “popular” trends, are desperate to “fit in” with others around them, and are imitators (of varying levels of mastery) of soul-conscious individuals.  

NPCs often appear to have no internal dialogue that seeks inquiry into the nature of their soul because they are not fully aware or conscious that they actually have one. And the ones who are aware of their soul are trapped under any number of organized religious CULTural mind control spells that lead them away from Truth and further into Darkness.

A very minuscule and select few of those who initially appear on the surface to be NPCs are actually Tricksters (see Level 1, below), posing as NPCs in disguise.

4) “Knuckleheads”

They are almost completely hijacked soul-conscious beings who posses varying levels of Light & Dark but choose to focus their perception primarily on the Light in others and in the world. Most are heavily under the Spell of Complacency & Indolence, and have very little motivation for “knowing” the Truth about where they are, preferring instead to simply live another day to “watch what happens.”

This group represents the second largest majority of individuals in the Matrix. Their albatross is the lack awareness of their roles as Main Characters in a(n internal) Spiritual War Game, therefore they are hanging onto their souls by (invisible) threads.

The In-Between/Upside-Down

3) “Djinns”

They are somewhat rare, but popular, semi-hijacked soul-conscious beings who possess a balance of Light & Dark. The ones who choose to focus their perception primarily on the Light in others and the world are “Good Djinns,” while the ones who choose to focus their perception primarily on what is Dark in others and the world are “Bad Djinns.” Djinns are not necessarily Djinns completely by choice, but rather because they have had their minds hijacked by the various Spells of Niceness & Narcissism that exist in the Matrix. Through these spells, they have been (temporarily) trapped inside of their bodies and/or minds by Demons.

Djinns are naturally blessed with various physical, mental, or spiritual gifts, abilities and talents that often appear “supernatural” or “out of this world,” which is why people of all frequencies are magnetically drawn to them. These gifts are why Demons, especially, seek to corrupt and control them.

***

Good Djinns

Good Djinns are Angels’ Advocates whose truest desires involve serving others, so they often extreme spiritual attacks in the Matrix. These attacks are the result of past life agreements that they have made with their Demons that, in their current life, have given them the ability to cast Spells on others through the heart. Through the Spells, their Demons intend to harm both the Djinn and those who the Djinn seeks to serve with good intention.

Because of their strength of heart and natural ability to transmute Darkness into Light, however, these Spells often backfire on their Demons and end up manifesting as Enchantments that sing to the soul, inspiring and empowering those who the Djinn seeks to serve and disarming the strongest abilities to resist them. This earns Good Djinns great intuitive admiration and adoration from various types of Light-inclined individuals at every level of the game, and great hatred and dislike from those who are inclined (via mind-control) towards Darkness.

As a result of their transmutation ability, Good Djinns frequently are able to escape numerous demonic mental and physical hijack attempts, but ultimately become exhausted and drained from them due to their weakness of the body. This turns them into Wounded Empaths, causing them to be lured into revised, glittering, Ego-appealing soul contracts and agreements with their Demons. In this role, they constantly dodge new attempts by the Demons, who are drawn to their Light, to pull them back into the many Delusions of Empathy that make up the Spells of Niceness. This ultimately depletes their energy and causes them a great deal of stress, which they often seek to alleviate through vices that the Demons push onto them in order to make them appear unstable or crazy. These vices increase the difficulty of them ever escaping their Demons.

Good Djinns must therefore learn to develop discernment and be cautious and careful about who they enchant and with whom they enter into (soul) contracts and agreements. They must develop a healthy mindset and be highly selective with those they choose to have in their energy.

Enchanting the right Ones (those in or positively inclined towards the Light) can help them develop their natural talents, guide them towards their Truth and purpose, and help them in permanently escaping their Demons, if they learn how to commit themselves to spiritual discernment.

Enchanting the wrong ones (those in or negatively inclined towards Darkness) can deplete their energy, keep them trapped inside mental and/or physical illusions and limitations, and drag them further away from Truth and purpose.

Bad Djinns

Bad Djinns are former Good Djinns who have enchanted too many of the “wrong ones” through consistent poor choices regarding the mindset and/or company they keep. For this reason, they are weak of body and of heart. They have allowed their souls to be rung by others in their environments who have succumb to mental Spells (programs) placed upon them by Demons. As a result, they have morphed into Devil’s Advocates.

In this role, they have developed the ability to hypnotize others through mental spells that include word games, fast talking & circular logic, ego-powered denial of feelings, and flat out deception. Like the Demons that have hijacked them, they are master manipulators who can easily trick others who are also in or negatively inclined towards Darkness.

However, when they try to hypnotize those in or near the Light, it always eventually backfires on them and blows up their spot, saddling them with pain and regret.

Bad Djinns have been bound under multiple Delusions of Ego that comprise the Spells of Narcissism. They have therefore become Narcissists-in-Training who are the Soulless Pawns of their Demons. The Demons use the Bad Djinns to corrupt those among The Lost and The In-Between/Upside-Down and keep these people trapped in illusion and delusion. The Demons they are attached to seek to ultimately consume their souls, rather than empower them as they foolishly believe is the case. Like their Demons, Bad Djinns often “appear” very intelligent.

But their knowledge, though often tinged with Truth, is an unstable and temporary illusion that they have acquired through deception, or choosing to bind themselves into soul contracts with Demons. Once the contracts are over, Bad Djinns usually lose their minds and often revert back to their default (“NPC”) programming to start over. If they place themselves in the right environment, with the correct attitude, they can often become successful at new attempts to work their way up and in, towards the Light.

***

All Djinns are quite powerful and exalted in Truth. But in the Matrix, where Truth is inverted, they only appear strong and confident on the surface and are secretly riddled with insecurities, due to the Spells that they are under, which have poisoned their minds and blocked their intuitive 3rd eyes. They need the help of Chosen Ones in order to extricate themselves from the mental prison their Demons have put them in.

After the Fall of the Moon, “Good” Djinns will find it relatively easy to free themselves from Ego and align themselves completely with the Light. They will receive Moondrops from Chosen Ones to help them break free from all demonic Spells and begin a path to becoming true Magicians, Warriors, Queens, & Kings. If they choose to seize these opportunities and walk in the spirit of Truth, they will join the ranks of the Chosen and ultimately leave their Matrix bottlenecks and return to Paradise on New Earth.

Depending on the magnitude of their melanin composition, “Bad” Djinns may also receive the opportunity for Grace through Moondrops, but if they continue to be weak of heart, choose to remain sympathetic toward their Demons, and do not find the resolve to go through the harrowing (yet liberating) process of alchemizing their Darkness and aligning it and their heart with the Light in order to purify and extricate themselves from the Spells, they will perish with the very Demons that they’ve allowed to put them under.

Note that there exists some Djinns who gravitate back and forth between being Good Djinns and Bad Djinns. They often appear to be somewhat “dark” and/or very disillusioned, yet still have strong hearts, kind eyes, and a zest and passion for life. These are the “Contraridjinns” who have learned how to trick their Demons with the superb awareness and concentration skills they’ve developed through extreme discipline, but are still really just “pretending” to be dark in order to hide their Goodness so as not to appear weak, but “cool.” Secretly, these Djinns are on desperate searches for 100% Pure Love & Happiness, which doesn’t really exist in the Matrix…hence their disillusionment. All they’ll need to push them out of their bottlenecked world of make-believe is the right Moondrop.

2) “Soul Searchers”

They are semi-hijacked soul-conscious beings who possess an imbalance towards Light and choose to focus their perception primarily on the Light in others and in the world.  They can sometimes attract good things to themselves because of this, but it’s not foolproof and they often attract an equal amount of pain and suffering. This is because most are under the Spell of Naiveté & Oblivion.

Soul Searchers, whether “religious” or “spiritual” are a significant minority in the Matrix, and are the closest to the Light, in spite of the fact that many do not play the game well. They are often guided by their heart, but have not expanded and changed their mind enough for both to be in sync with Spirit.

Their downfall is that they often delight in the blissful aspects of Ignorance, pretending not to see its (primarily) Evil aspects. They are quite inconsistent in their behaviors. Sometimes they advocate for Chosen Ones, but other times lack the courage or resolve to stand with them against Evil.

Unless they are fortunate enough to figure out how to be in constant alignment with their Spirit, they and those they care for can be taken advantage of and harmed easily by Demons due to their naiveté and fearful refusal to see, acknowledge, and confront the Evil that exists all around them in the Matrix.

The Light

1) “Chosen Ones”

They are hyper soul-conscious beings who possess a balance of Light & Dark and choose to see others for who they REALLY ARE and the Matrix world for what it REALLY IS. They have always been extremely rare to find inside the 3-D Earth Matrix.

Although they are Light/Dark balanced, they strive only towards illuminating what is TRUE, regardless of whether that TRUTH is Light or Dark. In the MATRIX, this often means exposing, healing, and/or purging what is Evil. They make great efforts to eschew Evil, using their Darkness solely in their mission to eradicate it from their presence. Their aim is to improve their world, to make it a better place, to bring the return of Paradise. They have little to no pretense in this mission, and little to no tolerance for those who oppose it. This is because they’ve been sent here by the Divine Mother to melt away and refine Evil in the purification flames of Good.

As Tricksters, their purpose is to elevate Goodness while exposing and shining a light on Evil. In this capacity, they serve as Agents (of Good), Under Cover of Grace.

As Dark Empaths, they are spiritually observant and have been to the Depths of Hell ,which has enlightened them into the knowledge of who and what they REALLY ARE, as opposed to who the Evil world told them they were.

Chosen Ones have often attracted suffering and many negative things to themselves as self sacrifice for those Lost or Upside-Down souls who refuse to “see” the Good that they are here to do for the world. Staying true to their Higher Selves and their mission is their protection against Evil, however.

Chosen Ones are in the awareness that they are members of the collective Great I Am (known worldwide by many names, including “Jesu(i)s Christ”). They are the Ones for whom the so-called “believers” within the contingent of The Lost have been waiting to return to lead the world out of Darkness and into Light (ie., “break out of the Matrix”). Ironically, they are often IGNORED, ridiculed, betrayed, or not taken seriously by these same “Lost” people….until they aren’t.

Sound familiar?

Chosen Ones were born not of this Earth, but of Spirit. They are the quiet observers sent to Earth via intercession directly from the Most High. Some begin their life (which is actually death) on Earth in one of any of the preceding 5 avatar types and then “Level Up” later. Others arrive Chosen by their anestral star families at birth.

They all serve as mirrors to the general population within the Matrix, often allowing those in avatars saddled with narcissistic traits and tendencies the satisfaction of thinking their delusions and ego trips are justified while recording every unsavory action and behavior of these individuals for playback on Judgment Day. They observe others without them noticing, often because others don’t notice them due to not being truly self aware.

It is the Chosen Ones who will be Earth’s clean up crew when the shit hits the flaming fans of Love that Source has prepared for all Demons and unreformed Bad Djinns.

Some people believe that they are at the level of Chosen Ones when, in Truth, they are not. These folks are actually Bad Djinns who are unconsciously trapped in one of the multitude of delusional demonic Spells within the Matrix. All true Chosen Ones are only those who lead with Love and are free of Fear, or are actively and constantly doing the Work to become so. Therefore, in the Matrix, they are as needles within haystacks.

Note that “leading with Love” does not mean being “nice,” as Chosen Ones are rarely nice, which is a dis-ease. However, they are generally very kind.

If you feel Lost and want to be found, it is you who must become a Chosen One. Elevate the Ones you see, so they may awaken the Light within you. Then, you will ascend to where they already are. Don’t ignore them and do not allow them to be crucified by “The Lost” or hung by your Demons. This lesson has been explained to you many times in many different ways in many lives.

A warning: in order to ascend to the Level (1) of Chosen, you will have to confront your fears and purify yourself by releasing all of your Demons in a healing and purging process, including every Demon from the past that you’ve buried. The Demons will then become trapped in the very egos they had previously trapped you in, and YOU will finally be free, as you watch them fade away in the flames of Transition.

Get it together, folks.

🤨

You are the One you’ve been waiting for.

Know that you are inside of a soul trap at this very moment. But don’t ever fear. As long as you consistently choose to strive to “do the right thing,” you will eventually find your True Self.

The “right thing” is aligning your every thought and action with your HEART, and with your intuitive soul’s desires. It may take time, but if you keep at it in good faith while working to overcome your greatest fears, your soul will never be permanently Lost.

😇

Most Chosen Ones started near the bottom in this game (Knuckleheads/Lost – Level 4) either in this lifetime or many lifetimes ago. But through an unwavering commitment to seeking the Truth against all odds, they persevered their way to “Leveling Up,” which means developing themselves as main characters in this Universal Live Action Role Playing game simulation of Spiritual Actions & Consequences (aka “Earth School for Wayward Souls” aka “Clown World”), watched through cosmic Mirrors by an untold number of Ancestors throughout the Cosmos.

The only reason why Chosen Ones started out so near the bottom in the game, however, is because their souls had Fallen* from the Edge of the Universe and then completely forgot who they Truly were.

😉

(*although some KNOW that they were PUSHED! Cuz ain’t know way they signed up for this shit.

Inhale!

Dumbest game in the Universe.

No wonder the worst and vilest of Demons, who can never really exist, “appear” to LOVE it here.

X-Hell 🤬!)