Hell (like Heaven) is a place on Earth. And there are many versions of it, some comfortable and some uncomfortable, contained within the minds of each dormant soul inhabitant of the 3-D Earth MATRIX.

The MATRIX is an electro-magnetically domed machine world simulated illusion, or “cosmic game” of spiritual unConsciousness in whose womb Lightsouls from Etheric realms of Dark Matter enter (or are pulled in by unConscious members of distant soul tribes) to experience soul death. Each soul’s purpose in the game is to resurrect their Selves back to (Eternal) Life. But this can only be achieved when the soul makes a series of right(eous) choices to overcome Hellish conformity and evil by reclaiming their own heart-mind connection and remembering who they Truly are.

Let’s take a deep dive into the psyches of all the Players in this wicked game, many of whom very unfortunately do not even know they’ve been playing with their soul…

The Ghosts in the Machine

7) “Demons”

They are the (mind) hijackers of souls. They are formally soul-conscious beings who have chosen their false ego over their soul, which they have completely LOST as a result, keeping them tethered to a delusional reality in gross avatars (“bodies”) within the MATRIX illusion forever.

Or at least until they change their own mind.

(Unlikely for the ugliest and most stubborn among them.)

They possess an extreme and uncontrolled reptilian-brained imbalance towards Darkness but choose to focus their perception primarily on the Light in others and in the world. In terms of avatars, Demons are a minority in the MATRIX, but have historically controlled almost all of its wealth, resources, and other energetic influence.

Demons’ purpose is to prey upon Goodness, while obstructing others from knowing that they are wildly unbalanced towards Evil. They are unabashed Narcissists who have great cunning, often appear very intelligent (even when they are not), instigate conflicts, indulge in acting like victims, and wear many different faces and disguises (ethnic, “religious,” sexual, and otherwise) in the Matrix.

They have been playing (and cheating at) the Matrix game the longest, and therefore have more knowledge and perception than those souls who are amongst the Lost and the In-Between/Upside-Down. This allows them to cast Spells (programs) on all the Lightsouls within the Matrix who are not wholly aligned with their True Nature and Spirit.

However, Demons have no Light within their own souls, so their knowledge and perception are blind. This renders them as little more than phantom controllers in what they think is their own game. 

Ha.

In Truth,  ALL Demons in the MATRIX are genetic descendants of Fallen Angels on a self-made road to Perdition, hoping to “turn” other souls (who possess varying Levels of Melanation, or “Light”) into clones of themselves, especially their Djinns, who they wish to control within a synthetic “Tartarian” Hell world of artificial intelligence, which they don’t even fully possess themselves.

The Lost

6) “Non Playable Characters (NPCs)”

NPCs are souls in avatars who have completely lost their minds, which now belong to their own Demons, whom they have mentally created in psychosis after having fallen into delusion via a Mind Trap of Whiteness.

An existential nightmare, if they are ever brave enough to acknowledge what has happened to them.

In Darkness, NPCs are unConscious Daemons. They run mentally indoctrinated programmed loops within low frequency avatars in the background environments (both virtual and physical) of all Players in the game who vibrate at higher frequency Levels.

They are completely hijacked “meat suits” who, in order to feel safe or included, have chosen to cling to whatever mental programming and personalities are assigned to them by the Matrix. This programming comes from blatantly surreptitious cultural conditioning parroted to the NPC by all of the other avatars in their mental and physical environments since “birth.”

NPCs represent the vast majority of individuals in the MATRIX.

They pre-send artificial personalities learned under mind control outward to others, ahead of any feeling that comes from their soul. This makes them appear to be Good, Bad, or Indifferent, depending on which programming they received and chose to gravitate toward.

They usually make great effort to follow “popular” trends, are desperate to “fit in” with others around them, and are imitators (of varying levels of mastery) of soul-conscious individuals.  

NPCs often appear to have no internal dialogue that seeks inquiry into the nature of their soul because they are not fully aware or conscious of what the soul is, or if they truly are in possession of one. And those who are aware of their soul are trapped under any number of academic or religious CULTural mind control Spells that poison their minds, leading them away from Truth and further into Darkness.

A very minuscule and select few of those who initially appear on the surface to be NPCs are actually Tricksters (see Level 1, Chosen Ones, below), posing as NPCs in disguise.

And any NPC with a primarily Good program who awakens to True Self by sacrificing conformity for sustained, sincere, and committed self-work can also fast track themselves to attain Level 1, Chosen Ones frequency status.

These last two NPC features were put in to make things interesting and add a bit of Lightness and pleasure to an otherwise very Dark game.

5) “Knuckleheads”

They are almost completely hijacked soul-conscious beings who posses varying levels of Light & Dark and choose to vary their perception of others and the world based on artificially programmed whims. Most are heavily under the Spell of Complacency & Indolence, and have very little motivation for “knowing” the Truth about where they are, preferring instead to simply “live another day to survive and/or see what happens.”

This group represents the second largest majority of individuals in the Matrix, after NPCs. Their saving grace is that many have developed street smarts that have indicated to them that their existence in the MATRIX is some sort of a ridiculous game that often seems “unfair.” But their albatross is the lack awareness of their roles as Main Characters in what is actually a(n internal) Spiritual War Game, therefore they are hanging onto their souls by Invisible Threads.

The In-Between/Upside-Down

Djinns

In the MATRIX, Djinns are somewhat rare, but popular, semi-hijacked soul-conscious beings who possess a partially self-controlled balance of Light & Dark. 

As a result of “past life” agreements with their Demons that they have cunningly managed to narrowly escape, in their current incarnation Djinns have developed the ability to cast Spells on others through connections of the heart, which Demons just simply cannot do, since their hearts are dark. Through the Djinn’s Spells, their Demons, who often still have partial mental control over them, intend to harm both the Djinn and those others who the Djinn seeks to serve with good intention.

Because of their strength of heart and natural ability to transmute Darkness into Light, however, the Spells that Djinns send out to the world often backfire on their Demons and end up manifesting as Enchantments that sing to the soul, inspiring and empowering those who the Djinn seeks to serve and disarming the strongest abilities to resist them. This earns Djinns, who come in two opposing flavors — Good and Bad, great intuitive admiration and adoration from various types of individuals at different frequency Levels of the game. This, however, is only sometimes a good thing.

Djinns are not necessarily Djinns completely by choice, but rather because they have had their minds hijacked by the various Spells of Niceness & Narcissism that exist in the Matrix. Through these spells, they have been (temporarily) trapped inside of their avatars and/or minds by Demons.

Djinns are naturally blessed with various physical, mental, or spiritual gifts, abilities and talents that often appear “supernatural” or “out of this world,” which is why people of all frequencies are magnetically drawn to them. These gifts are why Demons, especially, seek to corrupt and control them.

***

4)  “Bad Djinns”

“Bad” Djinns choose to focus their perception primarily on what is Dark in others and their actions primarily on what is Dark in the world. Their focus on Darkness generally throws off their soul equilibrium and renders them from being balanced to unbalanced.

Bad Djinns are former Good Djinns (see below) who have used their beguiling Enchantments to attract towards them too many low frequency beings through consistent poor choices regarding the mindset and/or company they keep. For this reason, they eventually become weak of heart. This has led their souls to be negatively influenced by others in their environments who have succumb to Mind Traps (programs) placed upon them by Demons. As a result, they morph into Devil’s Advocates.

In this semi-conscious demonic role, they begin to develop the ability to hypnotize others through mental spells that include plagiarized word games, fast talking & circular logic, ego-powered denial of feelings, and flat out deception. Like the Demons that have hijacked them, they can become master manipulators able to easily trick others who are also negatively inclined towards Darkness.

However, when they try to hypnotize those inclined towards the Light, it always eventually backfires on them and blows up their spot, saddling them with pain and regret.

Many Bad Djinns have been bound by Demons under multiple delusions of ego that comprise the Spells of Narcissism. They have therefore become Narcissists-in-Training who are the Soulless Pawns of their Demons.

Demons use Bad Djinns to corrupt those among The Lost and The In-Between/Upside-Down and keep these people trapped in illusion. The Demons to which Bad Djinns are attached seek to ultimately consume their souls, rather than empower them as the Djinns often foolishly believe is the case. Like their Demons, Bad Djinns often “appear” intelligent, well-connected, or successful on MATRIX stages.

But their seeming mental and social wealth is an unstable and temporary illusion that they have acquired through deception, or choosing to bind themselves into soul contracts with Demons. Once the contracts are over, Bad Djinns frequently lose their minds and often revert back to their default (“NPC”) programming to start over in their game. If they place themselves in the right environment, repent (“change the mind”), and develop a better attitude, they can become very successful at new attempts to work their battered frequency upward and inward, towards the Light.

3) “Good Djinns”

Good Djinns choose to focus their perception primarily on what is Light in others and their actions primarily on what is Light in the world. Generally, this would throw off soul equilibrium and render them unbalanced in the opposite way of their “Bad” counterparts. But Good Djinns have developed special and heightened transmutation abilities due to right(eous) heart choices they’ve made in the many reincarnation cycles of their game.

Although heavily pursued and sought after by Demons for their extraordinary talents, Good Djinns are intuitive and prefer to choose heart desires over those of the mind. Their deepest, Truest heart desires involve serving others, which means that they often undergo extreme spiritual attacks in the MATRIX, a place where Demons roam unchecked and create havoc and chaos that are self-serving. The spiritual attacks that Good Djinns experience forge them into Angels’ Advocates.

As a result of their transmutation ability, Good Djinns frequently are able to escape numerous demonic mental and physical hijack attempts, but ultimately become exhausted and drained from them due to a weakness of the body resulting from past exposure to demonic mind control. This turns them into Wounded Empaths, causing them to be lured into new, glittering, Ego-appealing soul contracts and agreements with their Demons. In this role, they constantly dodge new attempts by the Demons, who are drawn to their Light, to pull them back into the many Delusions of Empathy that make up the Spells of Niceness. This ultimately depletes their energy and causes them a great deal of stress, which they often seek to alleviate through vices that the Demons push onto them in order to make them appear unstable or crazy. These vices increase the difficulty of them escaping their Demons.

Good Djinns must therefore learn to develop discernment and be cautious and careful about who they enchant and with whom they enter into (soul) contracts and agreements. They must develop a healthy mindset and be highly selective with those they choose to have in their energy field.

Enchanting the right Ones (those positively inclined towards the Light) can help them develop their natural talents, guide them towards their Truth and purpose, and help them in permanently escaping their Demons, if they learn how to commit themselves to spiritual discernment.

Enchanting the wrong ones (those negatively inclined towards Darkness) can deplete their energy, keep them trapped inside mental and/or physical illusions and limitations, and drag them further away from Truth and purpose.

***

All Djinns are quite powerful and exalted in Truth. But in the Matrix, where Truth is inverted, most only appear strong and confident on the surface while being secretly riddled with insecurities, due to the Spells that they are under, which have poisoned their minds and blocked their intuitive 3rd eyes. They need the help of Chosen Ones in order “see the Light” and extricate themselves from the mental prison their Demons have put them in.

After the Fall of the Moon, “Good” Djinns will find it relatively easy to free themselves from Ego and align themselves completely with the Light. They will receive Moondrops from Chosen Ones to help them break free from all demonic Spells and begin a path to becoming true Magicians, Warriors, Queens, & Kings. If they choose to seize these opportunities and walk in the spirit of Truth, they will join the ranks of the Chosen and ultimately leave their Matrix bottlenecks and return to Paradise on New Earth.

Depending on the magnitude of their melanin composition, “Bad” Djinns may also receive the opportunity for Grace through Moondrops, but if they continue to be weak of heart, choose to remain sympathetic toward their Demons, and do not find the resolve to go through the harrowing (yet liberating) process of alchemizing their Darkness and aligning it and their heart with the Light in order to purify and extricate themselves from the Spells, they will perish with the very Demons that they’ve allowed to put them under.

Note that there exists some Djinns who gravitate back and forth between being Good Djinns and Bad Djinns. They often appear to be somewhat “dark” and/or very disillusioned, yet still have strong hearts, kind eyes, and a zest and passion for life. These are the “Contraridjinns” who have learned how to trick their Demons with the superb awareness and concentration skills they’ve developed through extreme discipline, but are still really just “pretending” to be dark in order to hide their Goodness so as not to appear weak, but “cool.” Secretly, these Djinns are on desperate searches for 100% Pure Love & Happiness, which doesn’t really exist in the Matrix…hence their disillusionment. All they’ll need to push them out of their bottlenecked world of make-believe is the right Moondrop.

2) “Soul Searchers”

They are semi-hijacked soul-conscious beings who possess a partially self-controlled imbalance towards Light and choose to focus their perception primarily on the Light in others and in the world.  They can sometimes attract good things to themselves because of this, but it’s not foolproof and they often attract an equal amount of pain and suffering. This is because most are under the Spell of Naiveté & Oblivion.

Soul Searchers, whether “religious” or “spiritual” are a significant minority in the Matrix, and are the closest to the Light, in spite of the fact that many do not play the game well. They are often guided by their heart, but have not expanded and changed their mind enough to allow it to be led by the heart or for both to be in sync with Spirit.

Their downfall is that they often delight in the blissful aspects of Ignorance, pretending not to see it as Evil, which is what it is. They are quite inconsistent in their behaviors. Sometimes they advocate for Chosen Ones, but other times lack the courage or resolve to stand with them against Evil.

Unless they are fortunate enough to figure out how to be in constant alignment with their Spirit, they and those they care for can be taken advantage of and harmed easily by Demons due to their naiveté and fearful refusal to see, acknowledge, and confront the Evil that exists all around them in the Matrix.

The Light in the Dark

1) “Chosen Ones”

They are hyper soul-conscious beings who possess a self-controlled balance of Light & Dark energy and choose to see others for who they REALLY ARE and “the world” for what it REALLY IS – a cosmic spiritual simulation game contained within a MATRIX womb for the righteous development of souls who became Lost in mental Hell space, forgetting who they Truly are. Because they see in such a way, they have always been extremely rare to find inside the 3-D Earth Matrix.

Although they are Light/Dark balanced, they strive only towards illuminating what is TRUE, regardless of whether that TRUTH is Light or Dark, pleasant or harsh. In the MATRIX, this often means exposing, healing, and/or purging what is wrong and Evil. They make great efforts to eschew Evil, using their Darkness solely in their mission to eradicate it from their presence. Their aim is to improve their world, to make it a better place, to bring the return of Paradise. They have little to no pretense in this mission, and little to no tolerance for those malevolent energies that oppose it. This is because they’ve been sent here by the Divine Mother to melt away and refine Evil in the purification flames of Truth.

Some Chosen Ones are Tricksters, with a sacred purpose to elevate Goodness while exposing and shining a light on Evil. In this capacity, they serve as Agents (of Good), Under Cover of Grace.

Other Chosen Ones are Dark Empaths who are spiritually observant and have been to the Depths of Hell ,which has enlightened them into the knowledge of who and what they REALLY ARE, as opposed to who the Evil world told them they were.

Many are a combination of both.

Chosen Ones have often attracted suffering and pain to themselves as self sacrifice for those Lost or Upside-Down souls who are too blind to “see” the Good that they are here to do for the world. Staying true to their Higher Selves and their mission is their protection against Evil, however.

Chosen Ones are in the awareness that they are members of the collective Great I Am (known worldwide by many names, including “Jesu(i)s Christ”). They are the Ones for whom the so-called “believers” within the contingent of The Lost have been waiting to return to lead the world out of Darkness and into Light (ie., “break out of the Matrix”). Ironically, they are often IGNORED, ridiculed, betrayed, or not taken seriously by these same “Lost” people….until they aren’t.

Sound familiar?

Chosen Ones were born not of this Earth, but of Spirit. They are the quiet observers sent to Earth via intercession directly from the Most High. Some begin their life (which is actually the soul’s death) as characters in the Earth MATRIX within one of any of the preceding 5 avatar types and then “Level Up” later. Others arrive Chosen by ancestral star families to enter the MATRIX for Divine and Sacred purpose.

They all serve as mirrors to the general population within the Matrix, often allowing those in avatars saddled with narcissistic traits and tendencies the satisfaction of thinking their delusions and ego trips are justified while recording every unsavory action and behavior of these individuals for playback on each one’s Judgment Day. They observe others without them noticing, often because others don’t notice them due to not being truly self aware.

Chosen Ones have woken up to their own BS and have decided to transmute it into fertile soil that they use to grow into their very own garden of Eternal Life.

In essence, this means they have Chosen to merge with their (Higher) Selves by becoming constant observers of their own mental programs (both hereditary and socially engineered) and filtering out and purging those that have originated within MATRIX Mind Traps from those forged in True Nature that are sacredly endogenous to their heart & soul.

It is the Chosen Ones who will be Earth’s clean up crew when the shit hits the flaming fans of Love that Source has prepared for all Demons and unreformed Bad Djinns.

Some people believe that they are at the level of Chosen Ones when, in Truth, they are not. These folks are actually Bad Djinns who are unconsciously trapped in one of the multitude of delusional demonic Spells within the Matrix. All true Chosen Ones are only those who lead with Love and are free of Fear, or are actively and constantly doing the Work to become so. Therefore, in the Matrix, they are like needles within haystacks.

Note that “leading with Love” does not mean being “nice,” as Chosen Ones are rarely nice, which is a dis-ease.

Love is Truth — Truth in thinking, Truth in speaking, Truth in action.

And Truth is the polar opposite of every conformity in the MATRIX that is accepted by the masses within any mind controlled CULTure or counterCULTure.

If you feel Lost and want to be found, it is you who must become a Chosen One. Elevate the Ones you see, so they may awaken the Light within you. Then, you will ascend to where they already are. Don’t ignore them and do not allow them to be crucified by the Lost or hung by your Demons. This lesson has been explained to you many times in many different ways in many lives. Wake up.

A warning: in order to ascend to the Level (1) of Chosen, you will have to confront your fears and purify yourself by releasing all of your Demons in a healing and purging process, including every Demon from the past that you’ve buried or denied. The Demons will then become trapped in the very egos they had previously trapped you in, and YOU will finally be free, as you watch them fade away in the flames of Transition.

Get it together, folks.

🤨

You are the One you’ve been waiting for.

Know that you are inside of a soul trap at this very moment. But don’t ever fear. As long as you consistently choose to strive to “do the right thing,” you will eventually find your True Self.

The “right thing” is aligning your every thought and action with your HEART, and with your intuitive soul’s desires.

It may take time, but if you keep at it in good faith while working to overcome your greatest fears, your soul will never be permanently Lost.

😇

Most Chosen Ones started near the bottom in this game either in this death turn (“lifetime”) or in one occurring prior in Time. But through an unwavering commitment to seeking the Truth against all odds, they persevered their way to “Leveling Up,” which means eventually developing themselves as main characters in this Universal Live Action Role Playing MATRIX game simulation of Spiritual Actions & Consequences (aka “Earth School for Young Souls” aka “Clown World”), watched through cosmic Mirrors by an untold number of Ancestors throughout the Cosmos.

The only reason why Chosen Ones started out so near the bottom in the game, however, is because all their souls had Fallen* from the Edge of the Universe and then completely forgot who they Truly were.

😉

(*although some KNOW that they were PUSHED into entering this madness! Cuz there’s no way in Hell any lucid Angelic mind would come here on purpose 

Inhale!

The darkest game in the Universe.

No wonder the worst and vilest of Demons, who can never really exist, “appear” to LOVE it here.

X-Hell !)

🤬