Hell (like Heaven) is a place on Earth. And there are many versions of it, some comfortable and some uncomfortable, contained within the minds of each dormant soul inhabitant of the 3-D Earth MATRIX.

The 3-D MATRIX is an electro-magnetically domed simulated machine world virtual reality illusion, or “cosmic game” of spiritual unConsciousness in whose womb Lightsouls from Etheric realms of Dark Matter enter (or are pulled into by unConscious members of distant soul tribes) to experience soul death.

Each soul’s purpose in the game is to resurrect their Selves back to (Eternal) Life. But this can only be achieved when the soul makes a series of right(eous) choices to overcome Hellish conformity and evil by facing and alchemizing (“purging”) ALL of their Demons, healing and reclaiming their heart-mind connection, and remembering who they Truly are.

Most are loathe to do so, however, because it is very hard.

Just like their heads.

Let’s take a deep dive into the psyches of all the Players in this wicked game, most of whom have become so deluded and mentally trapped in the density of conforming to CULTural chaos that they unfortunately are not even aware that they have been and ARE CURRENTLY playing a game, with their soul…

The Ghosts in the Machine

7) “ArchDem✡︎ns”

They are the (mind) hijackers of souls. They are formally soul-conscious beings who have chosen their false ego over their soul, which they have completely LOST as a result, keeping them tethered to a delusional reality in gross avatars (“bodies”) within the MATRIX illusion forever.

Or at least until they change their own mind.

(Unlikely for the ugliest and most stubborn among them.)

They possess an extreme and uncontrolled reptilian-brained imbalance towards Darkness but choose to focus their perception primarily on the Light in others and in the world. In terms of avatars, ArchDem✡︎ns are a significant minority in the MATRIX, but have historically controlled almost all of its wealth, resources, and other energetic influence.

ArchDem✡︎ns’ purpose is to prey upon Goodness, while obstructing others from knowing that they are wildly unbalanced towards malevolent evil. They are unabashed Narcissists who have great cunning, often appear very intelligent (even when they are not), instigate conflicts, indulge in acting like victims, and wear many different faces and disguises (ethnic, “religious,” sexual, and otherwise) in the MATRIX.

They have been playing (and cheating at) the MATRIX game the longest, and therefore have more knowledge and perception than those souls who are their sp✡︎wn amongst the Lost and the In-Between/Upside-Down. This allows them to produce and cast $pells (“programs”) that influence or control the minds of the masses within the Matrix who are not wholly heart-aligned with their True Nature.

However, ArchDem✡︎ns have no Light within their own souls, so their knowledge and perception are blind. This renders them as little more than phantom controllers in what they think is their own game. 

Ha.

In Truth,  ALL ArchDem✡︎ns (and their sp✡︎wn) in the MATRIX are genetic descendants of Fallen Angels on a self-made road to Perdition, hoping to “turn” other souls (who possess varying Levels of Melanation, or “Light”) into clones of themselves, especially their Djinns, who they wish to control within a synthetic “Tartarian” Hell world of artificial intelligence, which they don’t even fully possess themselves.

The Lost

6) “Non Player Characters (NPCs)”

NPCs are souls in avatars who have completely lost their minds, which now belong to their own Demons, whom they have mentally created in a two-way spawning process of psychosis after having fallen into delusion via an ArchDem✡︎nic Mind Trap of Whiteness.

An existential nightmare, if they are ever brave enough to acknowledge what has happened to them.

In Darkness, NPCs are those who have become unConscious Daemons. They run mentally indoctrinated programmed loops within low frequency avatars in the background environments of all Players in the game who vibrate at higher frequency Levels.

They are completely hijacked “meat suits” who, in order to feel safe or included, have chosen to cling to whatever mental programming and personalities are assigned to them by the Matrix. This programming comes from blatantly surreptitious CULTural conditioning parroted to the NPC by all of the other avatars in their mental and physical environments since “birth.”

NPCs represent the vast majority of individuated souls in the 3-D MATRIX.

They pre-send artificial personalities learned under mind control outward to others, ahead of any Truthful feeling that comes from their heart & soul. This makes them “appear” to be Good, Bad, or Indifferent, depending on which programming they received and chose to gravitate toward. But appearances in a virtual reality can be quite deceiving.

Generally, NPCs make great effort to follow “popular” trends, are desperate to “fit in” with others around them, and are imitators (of varying levels of mastery) of soul-conscious individuals.  

NPCs often appear to have no internal dialogue that seeks inquiry into the nature of their soul because they are, generally, not fully aware or conscious of what the soul is, or if they truly are in possession of one. And those who are aware of their soul have become trapped under any number of academic or religious CULTural mind control $pells that poison their thinking, leading them away from Truth and further into Darkness.

A very minuscule and select few of those who initially appear on the surface to be NPCs are actually Tricksters (see Level 1, Chosen Ones, below), posing as NPCs in disguise.

And any NPC with a primarily Good program who awakens to True Self by sacrificing conformity for sustained, sincere, and committed self-work can also fast track themselves to attain Level 1, Chosen Ones, frequency status.

These last two NPC features were included in the game by the Divine to make things interesting and add a bit of Lightness and pleasure to an otherwise very dark soul simulation.

5) “Knuckleheads”

They are almost completely hijacked soul-conscious beings who posses varying levels of Light & Dark and choose to vary their perception of others and the world based on artificially programmed whims. Most are heavily under the $pell of Complacency & Indolence, and have very little motivation for “knowing” the Truth about where they are, preferring instead to simply “live another day to survive and/or see what happens.”

This group represents the second largest majority of individuals in the Matrix, after NPCs. Their saving grace is that many have developed “street smarts” that have indicated to them that their existence in the MATRIX is some sort of a ridiculous game that often seems “unfair.” But their albatross is the lack awareness of their roles as Main Characters in what is actually a(n internal) Spiritual War Game, therefore they are hanging onto their souls by Invisible Threads.

The In-Between/Upside-Down

Djinns

In the MATRIX, Djinns are somewhat rare, but popular, semi-hijacked soul-conscious beings who possess a partially self-controlled balance of Light & Dark. 

As a result of “past life” agreements with ArchDem✡︎ns that they have cunningly managed to narrowly escape, in their current incarnation Djinns have developed the ability to cast incantations on others through connections of the heart, which ArchDem✡︎ns simply cannot do, since their hearts have been totally darkened. Through the Djinn’s incantations, their Demons, who often still have partial mental control over them, intend to mentally harm both the Djinn and those others who the Djinn seeks to serve.

If a Djinn guards his or her innate strength of heart and natural ability to transmute Darkness into Light, however, the incantations that the Djinn sends out into the 3-D “world” frequently backfire on ArchDem✡︎ns and end up manifesting as Enchantments that sing to the soul, inspiring and empowering those who the Djinn seeks to serve and disarming even the strongest abilities to resist them. This earns Djinns, who come in two opposing flavors — Good and Bad, great intuitive admiration and adoration from various types of individuals at different frequency Levels of the game.

Djinns are not necessarily Djinns completely by choice, but rather because they have had their minds hijacked by the various offshoot $pells of Niceness & Narcissism that exist in the Matrix. Through these $pells, their True hearts have been sacrificed and buried inside of their avatar’s mind by their own Dem✡︎ns.

This essentially makes them literal “genies in bottles.”

Djinns are naturally blessed with various physical or mental gifts, abilities and talents that often appear “supernatural” or “out of this world,” which is why people of all frequencies are magnetically drawn to them. These gifts are why ArchDem✡︎ns seek them out for corruption and/or control.

***

4)  “Bad Djinns”

Those who have succumb to the full control of ArchDem✡︎ns are “Bad” Djinns.

“Bad” Djinns choose to focus their perception primarily on what is Dark in others and their actions primarily on what is Dark in the world. Their focus on Darkness generally throws off their soul equilibrium and renders them from being balanced to unbalanced.

Bad Djinns are former Good Djinns (see below) who have used their beguiling Enchantments to attract towards them too many low frequency beings through consistent poor choices regarding the mindset and/or company they keep.

Due to leaking their Light power and receiving back dark, low frequencies, they quickly become weak of heart (soul) and eventually 0f mind and body.

The negative influences by others in their environments who have also succumb to ArchDem✡︎nic Mind Traps (programs) renders them into Devil’s Advocates.

In this semi-conscious demonic role, they begin to develop the ability to hypnotize others through mental $pells that include plagiarized 🎵 word games, fast talking & circular logic, ego-powered denial of feelings, and flat out deception.

Like the Demons that have hijacked them, they can become master manipulators able to easily trick others who have also already become negatively inclined towards Darkness through their own familial, or ancestral, programming.

However, when they try to hypnotize those who are inclined towards the Light, it always eventually backfires on them and blows up their spot, saddling them with regret.

Most Bad Djinns have been bound by ArchDem✡︎ns under multiple delusions of ego that comprise the $pells of Narcissism. They have therefore become Narcissists-in-Training and the precariously Soulles-S-p✡︎wns of their Dem✡︎ns.

ArchDem✡︎nic spawn attach themselves to Bad Djinns in order to corrupt those among The Lost and The In-Between/Upside-Down so that they are kept trapped in illusion’s delusions.

The Soules-S-p✡︎wn to which Bad Djinns are attached seek to ultimately consume their souls, rather than to enrich or empower them as these bitter Djinns often (foolishly) believe is the case. Like their Dem✡︎ns, Bad Djinns often “appear” intelligent, well-connected, or successful on 3-D MATRIX stages.

But their seeming mental and/or social wealth is an unstable and temporary illusion that they have acquired through deception, or choosing to bind themselves into soul contracts with Soules-S-p✡︎wn. Once the contracts are over, Bad Djinns frequently lose their minds and often revert back to their default (“NPC”) programming to start over in some aspect of their game, where they are often forced to again seek the assistance of other Soules-S-p✡︎wn for continued virtual subsistence.

But some who lose their minds and then lazily attempt to challenge ArchDem✡︎ns without gaining the knowledge necessary to defeat them simply fall back into a bottleneck of trouble.

If they place themselves in the right environment, repent (“change the mind”), and develop a better attitude, Bad Djinns can regain parts of their soul and become very successful at new attempts to work their battered frequency upward and inward, towards the Light.

3) “Good Djinns”

Good Djinns choose to focus their perception primarily on what is Light in others and their actions primarily on what is Light in the world.

Generally, this would throw off soul equilibrium and render them unbalanced in the opposite way of their “Bad” counterparts.

But Good Djinns have developed special and heightened transmutation abilities due to right(eous) heart choices they’ve made throughout their plays (soul deaths aka “past lives”) in the game.

Although heavily pursued and sought after by ArchDem✡︎ns for their extraordinary talents, Good Djinns are intuitive and prefer to choose heart desires over those of the mind.

Their deepest, Truest heart desires involve serving others, which means that they often undergo extreme spiritual attacks in the 3-D MATRIX, a place where Demons roam unchecked and create havoc and chaos that are contagiously self-serving.

The spiritual attacks that Good Djinns experience forge them into Angels’ Advocates.

As a result of their transmutation ability, Good Djinns frequently are able to escape numerous demonic mental and physical hijack attempts, but ultimately become exhausted and drained from them due to a weakness of the body resulting from past exposure to demonic mind control.

This most often turns them into Wounded Empaths, causing them to be lured into new, glittering, egoical soul contracts and agreements with Soules-S-p✡︎wn to whom they’ve become attached.

In this role, they dodge and weave (but often succumb to) new attempts by the sp✡︎wn, who are drawn to their Light, to pull them back into the many Delusions of Empathy that make up the $pells of Niceness.

This ultimately depletes their energy and causes them a great deal of stress, which they often seek to alleviate through vices that the Demons push onto them to further weaken their minds.

These vices increase the difficulty of them escaping the Soules-S-p✡︎wn.

Good Djinns must therefore commit themselves to spiritual discernment and be cautious and careful about who they enchant and with whom they enter into contracts or agreements.

They must develop a healthy mindset and be highly selective with those they choose to have in their energy field.

Choosing to enchant the right Ones (those positively inclined towards the Light) can help them develop their natural talents, guide them towards their Truth and purpose, and help them in permanently escaping the Soules-S-p✡︎wn, who are the enablers of all of their personal demons.

Choosing to enchant the wrong ones (those negatively inclined towards Darkness) can deplete their energy, keep them trapped inside mental and/or physical illusions and limitations, and drag them further away from Truth and purpose.

***

All Djinns are quite powerful and exalted in Truth. But in the Matrix, where Truth is inverted, most only appear strong and confident on the surface while being secretly riddled with insecurities, due to the $pells that they are under, which have poisoned their minds and blocked their intuitive 3rd eyes. They need the help of Chosen Ones in order “see the Light” and extricate themselves from the mental prison their Demons have put them in.

After the Fall of the Moon has completed itself, “Good” Djinns will find it relatively easy to free themselves from ego and align completely with the Light. They will receive Moondrops from Chosen Ones to help them break free from all demonic $pells and begin a path to becoming true Magician-Warriors.

If they choose to seize these opportunities and walk in the spirit of Truth, they will join the ranks of the Chosen and ultimately leave their 3-D Matrix shackles and return to Paradise on (“New”) Earth.

Depending on their Level of Melanation, “Bad” Djinns may also receive the opportunity for Grace through Moondrops, but if they continue to be weak of heart, choose to remain sympathetic toward their Demons, and do not find the resolve to go through the harrowing (yet liberating) process of alchemizing their Darkness and aligning it and their heart with the Light in order to purify and extricate themselves from the $pells, they will perish with the very Demons that they’ve allowed to put them under.

Note that there exists some Djinns who gravitate back and forth between appearing as Good Djinns or Bad Djinns. They often present themselves to be somewhat “dark,” “brooding,” and/or disaffected, yet still have strong hearts, kind physical eyes, and a zest and passion for what they “think” is their life. These are the “Contraridjinns” who have learned how to trick their Demons with the superb awareness and concentration skills they’ve developed through extreme discipline, but are still really just “pretending” to be dark in order to hide their Goodness so as not to appear weak.

So it’s a total act. Many are simply scared to death…of their own shadows.

Secretly, all Djinns are on desperate searches for 100% Pure Love & Happiness, which doesn’t exist in the 3-D Matrix…hence their frequent disaffection.

All they’ll need to push them out of their bottlenecked world of make-believe is the right Moondrop.

2) “Soul Searchers”

They are semi-hijacked soul-conscious beings who possess a partially self-controlled imbalance towards Light and choose to focus their perception primarily on the Light in others and in the world.  They can sometimes attract good things to themselves because of this, but it’s not foolproof and they often attract an equal amount of pain and suffering. This is because most are under “religious” $pells of Naiveté & Oblivion.

Soul Searchers, whether “religious” or “spiritual” are another significant minority in the Matrix, and are the closest to the Light, in spite of the fact that many do not play the game well. They are Light-adjacent because they are most often guided by their heart. But they have not expanded and changed their mind enough to allow it to be completely led by the heart or for both to be in sync with the Divine.

Their downfall is that they often delight in the blissful aspects of Ignorance, pretending not to see it as Evil, which is what it is. They are quite inconsistent in their behaviors. Sometimes they advocate for Chosen Ones, but other times lack the courage or resolve to stand with them against Evil.

Unless they are fortunate enough to figure out how to be in constant alignment with the Divine Mother, they and those they care for can be taken advantage of and “seemingly” harmed by Demons in their environments due to their oblivious naiveté. Their Divine challenge is to overcome a fearful refusal to see, acknowledge, and confront the Evil that exists all around them in the Matrix.

The Light in Darkness

1) “Chosen Ones”

They are hyper soul-conscious beings who possess a self-controlled balance of Light & Dark energy and choose to see others for who they REALLY ARE and “the world” for what it REALLY IS – a cosmic spiritual simulation game contained within a MATRIX womb for the righteous development of souls who became Lost in mental Hell space, forgetting who they Truly are.

Because they see in such a way, they have always been extremely rare to find inside the 3-D Earth Matrix, and extremely ignored by the vast majority of its $pellb✡︎und inhabitants.

Although they are Light/Dark balanced, they strive only towards illuminating what is TRUE, regardless of whether that TRUTH is Light or Dark, pleasant or harsh. In the MATRIX, this often means exposing, healing, and/or purging what is wrong and Evil.

They make great efforts to eschew Evil, using their Darkness solely in their mission to eradicate it from their presence.

Their aim is to improve their world, to make it a better place, and to bring to it the return of Paradise.

They have little to no pretense in this mission, and little to no tolerance for those malevolent energies that oppose it.

This is because they’ve been sent here by the Divine Mother to melt away and refine Evil in the purification flames of Truth.

Some Chosen Ones are Tricksters, with a sacred purpose to elevate Goodness while exposing and shining a light on Evil. In this capacity, they serve as Agents (of Good), Under Cover of Grace.

Other Chosen Ones are Darkly Lit Empaths. They are spiritually discerning observers who have pulled themselves from the Depths of Hell, which has enlightened them into the knowledge of who and what they REALLY ARE, as opposed to who the virtual Evil dreamworld told them they were.

Many are a combination of both.

Chosen Ones often appear to attract suffering and pain to themselves as self sacrifice for those Lost or Upside-Down souls who are too blind to “see” the Good that they are here to do for the world.

Staying true to their Higher Selves and their mission is their protection and shield against Evil, however.

Chosen Ones are in the awareness that they are individuated components of the collective Great I Am (known worldwide by many names, including “Jesu(i)s Christ”).

They are the Ones for whom many Soul Searchers have been awaiting return to lead the world out of Darkness and into Light (ie., “break out of the Matrix”).

Ironically, they are often IGNORED, ridiculed, betrayed, or not taken seriously by many of these same individuals….until they aren’t.

Sound familiar?

Chosen Ones were born (again) not of 3-D Earth, but of Spirit. They are the quiet observers sent to Earth via heart intercession directly from the Most High.

Some begin their life (which again, is actually the soul’s death) as characters in the 3-D Earth MATRIX within one of any of the preceding 5 avatar types and then “Level Up” later.

Others arrive Chosen by ancestral star families to enter the MATRIX for Divine and Sacred purposes.

They all serve as mirrors to the general population within 3-D, often allowing those in avatars saddled with narcissistic traits and tendencies the satisfaction of “thinking” their delusions and ego trips are justified while simultaneously serving as Divine recorders of every unsavory action and behavior of these individuals for playback on each one’s Judgment Day.

They observe others without them noticing, often because others don’t notice them due to not being truly self aware.

Chosen Ones have woken up to their own BS acquired in their Time within the MATRIX womb and have decided to transmute it into fertile soil that they use to grow into their very own garden of Eternal Life.

In essence, this means they have Chosen to merge with their (Higher) Selves by becoming constant observers of their own mental programs (both hereditary and socially engineered) and filtering out and purging those that have originated within MATRIX Mind Traps from those that have been pre-forged in True Nature and are sacredly endogenous to their heart & soul.

It is the Chosen Ones who are Earth’s designated clean up crew in the End Times of every MATRIX Hell cycle, when ALL ArchDEM✡︎NIC shit hits the flaming fans of Love that the Divine Mother has prepared for Demons who refuse to repent.

Some people who cling to ugly behaviors and other assorted Mind Trap delusions believe that they are at the level of Chosen Ones in the game when, in Truth, they are not.

Many of these folks are actually Bad Djinns who are unconsciously still trapped in one or more of the multitude of $pells within the 3-D MATRIX.

All true Chosen Ones are only those who lead with Love and are completely free of Fear, or are actively and constantly doing the Work to become so. 

Note that “leading with Love” does not mean being “nice,” as Chosen Ones are rarely nice, which is a dis-ease that originates in ArchDem✡︎nic mental control.

Love is Discernment & Truth — Truth in thinking, Truth in speaking, Truth in action.

And Truth is the polar opposite of every conformity in the MATRIX that is accepted by the masses within any mind controlled CULTure or counterCULTure.

If you feel Lost and want to be found, it is you who must become a Chosen One. Elevate the Ones you see, so they may awaken the Light within you. Then, you will ascend to where they already are. Don’t ignore them and do not allow them to be crucified by the Lost or hung by your Demons. This lesson has been explained to you many times in many different ways in many virtual “lives.”

Wake up.

A warning: in order to ascend to the Level (1) of Chosen, you will have to confront your fears and purify yourself by releasing all of your Demons in a healing and purging process, including every Demon from the past that you’ve buried or denied. The Demons will then become trapped in the very egos they had previously trapped you in, and YOU will finally be free, as you watch them fade away in the flames of Transition.

Get it together, folks.

🤨

You are the One you’ve been waiting for.

Know that you are inside of a soul trap at this very moment.

But don’t ever fear.

As long as you consistently choose to strive to “do the right thing,” you will eventually find your True Self.

The “right thing” is aligning your every thought and action with the HEART of your own inner child.

This will illuminate your intuitive soul desires.

It may take time, but if you keep at it in good faith while working to overcome your greatest fears, your soul will never be permanently Lost.

😇

Many Chosen Ones started near the bottom in this game either in this death turn (“lifetime”) or in one occurring prior in 3-D’s Limited Time.

But through an unwavering commitment to seeking the Truth against all odds, they persevered their way to “Leveling Up,” which means eventually developing themselves as main characters in this Universal Live Action Role Playing MATRIX game simulation of Spiritual Actions & Consequences (aka “Earth School for Young Souls” aka “Clown World”), watched through cosmic Mirrors by an untold number of Ancestors throughout the Light and Dark Matter Heavens.

The reason why Chosen Ones started out so near the bottom in the game, however, is because their souls had Fallen* to Edge of the Universe and then, in the turmoil, completely forgot who they Truly were.

😉

(*although some KNOW that they were PULLED into this dreaming madness! Cuz there aint no way in Hell any lucid Angel mind would come here to dwell) 

Inhale!

The darkest game in the Universe.

No wonder the worst and vilest of ArchDem✡︎ns, who DO NOT TRULY exist, “appear” to LOVE it here.

XXXX-Hell !

🤬