Hell (like Heaven) is a place on Earth. And there are many versions of it, some comfortable and some uncomfortable, contained within the minds of each dormant soul inhabitant of the 3-D Earth MATRIX.
The 3-D Earth MATRIX is an electro-magnetically domed simulated virtual reality illusion, or “cosmic game” of spiritual unConsciousness.
It is the upside-down underbelly of Paradise Earth, the 5-D MATRIX womb world connected to the Heavens that serves as an edification playground for young (and wayward) souls of Light.
The 5-D womb attracts these souls from Etheric realms of Light & Dark Matter for immersive experiences of empathic learning.
Its 3-D underbelly, inversely, pulls souls into the depths of unConsciousness for the multi-faceted experience of soul death, which from the perspective of the Heavens is a dormant imitation of Life.
Each soul’s purpose in the game is to Self-resurrect back to (Eternal) Life.
But this can only be achieved when the soul makes a series of right(eous) choices to overcome the Hellish conformity of evil (“ignorance”) by facing and alchemizing (“purging”) ALL of its own Demons, healing and resurrecting its original Angelic heart-mind connection, and remembering its True Nature.
Most souls are loathe to do so, however, because such choices are extremely hard.
Just like their heads, the majority of which have been overtaken, re-grown, and divided from Truth within 3-D’s numerous and conflicting CULTures (and/or counterCULTures).
Let’s take a deep dive into the psyches of all the players (and pawns) in this wicked game, most of whom have become so deluded and mentally trapped in the density of conforming to the inversion of their diabolically diverse CULT communities and beliefs (“egregores”) that their perception has become Time warped, which unfortunately renders them unaware that they have been and ARE CURRENTLY playing a Sacred game of right(eous) discernment, with their soul…tsk tsk.
The Ghosts in the Machine
7) “Souless P✡︎wn(s) of ArchDem✡︎ns“
An ArchDem✡︎n is a Fallen Angel spirit that, foolishly, seeks to serves itself as the (mind) hijacker of a soul.
Fallen Angel spirits are the “gods” of CULTures and counterCULTures.
They are channelled mentally by unConscious souls who choose to rely on mindless conformity to 3-D group identities in order to remain comfortably, blissfully, and/or narcissistically ignorant in the game.
They become attached to and eventually replace the consciousnesses of souls in the simulation who have Fallen into blind worship of them in one or more of their many “patriarchal” (†☪✡) or “materialistic” (⚸🏛$) religious forms.
3-D “materialism” is a profane inversion of the beauty, goodness, and Truth of Divine Feminine energy that envelopes maternal heart plane(t)s within Dark Matter.
A select number of those unConscious 3-D souls who fancy themselves as “elites” or “celebrities” are cognizant of this Truth.
But most are not, due to their own descent into “societally programmed” willful ignorance from which they have been unable to mentally extricate themselves.
Fallen Angels, after innumerable reincarnations inside the 3-D Earth MATRIX, have completely Lost their own soul consciousness in Time.
They can therefore only mentally embody the simulation’s physical forms (avatars) as “spirits.”
These spirits, which are evanescent, often appear as (primarily beastly looking) humanoid apparitions on the simulation’s black mirrors.
They are the Souless P✡︎wns of the 3-D simulation.
In order to maintain their appearance in form, they require the energetic will and attention of individuals who have managed to (at least partially) retain aspects of soul consciousness.
The spirits of Fallen Angels have conjured their way into form and given illusionary power to their Souless P✡︎wns within 3-D’s Earth MATRIX in exchange for full subjugation of the Souless P✡︎wn’s mind and complete jurisdiction over its soul (hence, rendering it “soulless”).
Souless P✡︎wn(s) on 3-D’s public world stage are generally ultra wealthy socialites, “philanthropists,”🙄 and/or “political, religious, or business personas.”
They are formally soul-conscious beings who, in every 3-D incarnation, have chosen their false ego over their soul, which they have completely lost as a result.
Souless P✡︎wn(s) are on a slow path to turning completely into Fallen Angel spirits themselves.
What an unfortunate path, too, as this circumstance means their minds will be bound and tethered in Limited Time reincarnation death turns (so-called “lifetimes”) to wander in and out of gross forms within a delusional and inverted 3-D virtual Hell “reality” that they will be obliged to try to make their own personal Heaven out of. Each of the Fallen Angel spirits they have formerly worshipped will slowly siphon their souls’ essences as the (s)P✡︎wn is tricked and tormented into complying with the siphoning.
The result is that the (s)P✡︎wn becomes trapped within the 3-D Earth MATRIX illusion forever.
Or at least until it mentally reconnects with its own soul and develops the strength of heart to dig itself out of its own Darkness by changing its terribly warped mind.
(Unlikely for the weakest and most stubborn of the (s)P✡︎wns.)
Souless P✡︎wn(s) possess an extreme and uncontrolled reptilian-brained imbalance towards Darkness but choose to focus their warped perception and persona primarily on the Light in others and in the world.
In terms of 3-D avatars they are a significant minority, but they have historically “controlled” almost all of its illusory wealth, resources, and other energetic influence.
Souless P✡︎wns’ purpose is to prey upon Goodness, while obstructing others from knowing that they are wildly unbalanced towards malevolent evil.
They are unabashed Narcissists who have great cunning, often appear very intelligent (even when they are not), instigate conflicts, indulge in acting like victims, and wear many different hats and disguises (ethnic, “religious,” sexual, and otherwise) in the 3-D MATRIX.
They have been playing (and cheating at) the 3-D MATRIX game the longest, and therefore have more knowledge and perception than those souls who they train as their own sp✡︎wn amongst the Lost and the In-Between/Upside-Down.
This knowledge allows them to produce and cast false light $pells (“programs”) that influence or control the minds of the masses who mentally reside within other Levels of the Hell Matrix.
As a result, the majority of the masses have hearts that are wholly unaligned with their True Nature (due in large part to the $pells that have hijacked their minds), rendering them heavily burdened.
Souless P✡︎wn(s) have no Light within their own souls, so the knowledge and perception they have acquired in 3-D are blind. This renders them as little more than phantom controllers in what they think is their own game.
Ha.
In Truth, ALL Souless P✡︎wns in the 3-D MATRIX are epigenetic descendants of Fallen Angels on a self-made road to Perdition, hoping to “turn” other souls (who possess varying Levels of Melanation, or “Light”) into clones of themselves, especially their Djinns, who they seek to control within a synthetic “Tartarian” Hell world of artificial intelligence.
Unfortunately, this “intelligence” is something they don’t even fully possess or understand, so it cannot serve them.
Instead, they, as its unConscious mental slaves, are its servers.
The Lost
6) “Non Player Characters (NPCs)”
NPCs are souls in avatars who have completely lost their minds, which now belong to their own Demons, whom they have mentally created in a two-way spawning process of psychosis after having fallen into delusion via an ArchDem✡︎nic Mind Trap of Whiteness.
An existential nightmare, if they are ever brave enough to acknowledge what has happened to them.
In this nightmare, NPCs are those who have become unConscious daemons. Having little to no perception of what is going on around them, they run mentally indoctrinated programmed loops within low frequency avatars in the background environments of all Players in the game who vibrate at higher frequency Levels.
They are completely hijacked “meat suits” who, in order to feel safe or included, have chosen to cling to whatever mental programming and personalities are assigned to them by the Matrix. This programming comes in large part from blatantly surreptitious CULTural conditioning parroted to the NPC by all of the other avatars in its mental and physical environments since “birth.”
NPCs represent the vast majority of individuated souls in the 3-D MATRIX.
They pre-send artificial personalities learned under mind control outward to others, ahead of any Truthful feeling that comes from their heart & soul. This makes them “appear” to be Good, Bad, or Indifferent, depending on which programming they received and chose to gravitate toward. But appearances in a virtual reality can be quite deceiving.
Generally, NPCs make great effort to follow “popular” trends, are desperate to “fit in” with others within the CULT(ures or counterCULTure)s around them, and are imitators (of varying levels of mastery) of soul-conscious individuals.
NPCs often appear to other Players of higher levels to have no internal dialogue that seeks inquiry into the nature of their soul. This is because they are, generally, not fully aware or conscious of what the soul is or if they truly are in possession of one. And those NPCs who are aware of their soul have often become hopelessly trapped under any number of academic or religious CULTural mind control $pells that poison their thinking, leading them away from Truth and further into 3-D’s mind-controlled Darkness.
A very minuscule and select few of those who initially appear on the surface to be NPCs are actually Tricksters (see Level 1, Chosen Ones, below), posing as NPCs in disguise.
And any NPC with a primarily Good program who awakens to True Self by sacrificing conformity for sustained, sincere, and committed self-work can also fast track themselves to attain Level 1, Chosen Ones, frequency status.
These last two NPC features were included in the game by the Divine to make things interesting and add a bit of Lightness and fun to an otherwise very dark and harrowing soul game simulation.
5) “Knuckleheads”
They are almost completely hijacked soul-conscious beings who posses varying levels of Light & Dark and choose to vary their warped perception of others and the world based on artificially programmed whims. Most are heavily under the $pell of Complacency & Indolence, and have very little motivation for “knowing” the Truth about where they are, preferring instead to simply “live another day to survive and/or see what happens.”
This group represents the second largest majority of individuals in the Matrix, after NPCs. Their saving grace is that many have developed “street smarts” that have indicated to them that their existence in the MATRIX is some sort of a ridiculous game that often seems “unfair.” But their albatross is the lack awareness of their roles as Main Characters in what is actually a(n internal) Spiritual War Game, therefore they are hanging onto their souls by Invisible Threads.
The In-Between/Upside-Down
4) “Bad Djinns”
In the 3-D MATRIX, Djinns are somewhat rare, but popular, semi-hijacked soul-conscious beings who possess a partially self-controlled balance of Light & Dark.
As a result of “past life” agreements with ArchDem✡︎ns that they have cunningly managed to narrowly escape, in their current incarnation Djinns have developed the ability to cast incantations on others through connections of the mind or heart, which ArchDem✡︎ns simply cannot do, since their hearts have been totally obliterated in Darkness. Through the Djinn’s incantations, their Demons, who are the Fallen Angel spirits that still have partial mental control over them, intend to mentally harm both the Djinn and those others who the Djinn seeks to serve.
If a Djinn guards his or her innate strength of heart and natural ability to transmute Darkness into Light, however, the incantations that the Djinn sends out into the 3-D “world” frequently backfire on ArchDem✡︎ns and end up manifesting as Enchantments that sing to the soul, inspiring and empowering those who the Djinn seeks to serve and disarming even the strongest abilities to resist them. This earns Djinns, who come in two opposing flavors — Good and Bad, great intuitive admiration and adoration from various types of individuals at different frequency Levels of the game.
Djinns are not necessarily Djinns completely by choice, but rather because they have had their minds hijacked by the various offshoot $pells of Niceness & Narcissism that exist in the Matrix. Through these $pells, their True hearts have been sacrificed and buried inside of their avatar’s mind by their own Dem✡︎ns.
This essentially makes them literal “genies in bottles.”
Djinns are naturally blessed with various physical or mental gifts, abilities and talents that often appear “supernatural” or “out of this world,” which is why people of all frequencies are magnetically drawn to them. These gifts are why ArchDem✡︎ns seek them out for corruption and/or control.
***
Those Djinn who have succumb to the full control of ArchDem✡︎ns are “Bad” Djinns.
“Bad” Djinns choose to focus their warped perception primarily on what is Dark in others and their actions primarily on what is Dark in the world. Their focus on Darkness generally throws off their soul equilibrium and renders them from being balanced to unbalanced.
Bad Djinns are former Good Djinns (see below) who have used their beguiling Enchantments to attract towards them too many low frequency beings through consistent poor choices regarding the mindset and/or company they keep.
Due to leaking their Light power and receiving back dark, low frequencies, they quickly become weak of heart (soul) and eventually 0f mind and body, allowing “spirits” to take them over.
The negative influences by others in their environments who have also succumb to ArchDem✡︎nic Mind Traps (programs) often renders Bad Djinn into Devil’s Advocates.
In this semi-conscious demonic role, they begin to develop the ability to hypnotize others through mental $pells that include plagiarized 🎵 word games, fast talking & circular logic, ego-powered denial of feelings, and flat out deception.
Like the Demons that have hijacked them, they can become master manipulators able to easily trick others who have also already become negatively inclined towards Darkness through their own familial, or ancestral, programming.
However, when they try to hypnotize those who are inclined towards the Light, it always eventually backfires on them and blows up their spot, saddling them with regret.
Most Bad Djinns have been bound by ArchDem✡︎ns under multiple delusions of ego that comprise the $pells of Narcissism. They therefore often become Narcissists-in-Training and eventually the Soulless P✡︎wns of their Dem✡︎ns.
ArchDem✡︎ns attach themselves to Bad Djinns in order to corrupt those among The Lost and The In-Between/Upside-Down so that they are kept trapped in illusion’s delusions.
The ArchDem✡︎ns to which Bad Djinns are attached seek to ultimately consume their souls, rather than to enrich or empower them as these bitter Djinns often (foolishly) believe is the case. Like their Dem✡︎ns, Bad Djinns often “appear” intelligent, well-connected, or successful on 3-D MATRIX stages.
But their seeming mental and/or social wealth is an unstable and temporary illusion that they have acquired through deception, or choosing to bind themselves into soul contracts with ArchDem✡︎nic forces. If the contracts are cancelled, Bad Djinns frequently lose their minds and often revert back to their default (“NPC”) programming to start over in some aspect of their game, where they are often forced to again seek the assistance of other Souless P✡︎wns for continued virtual subsistence.
But some who lose their minds and then lazily attempt to challenge ArchDem✡︎nic forces without gaining the knowledge necessary to defeat them simply fall back into a bottleneck of trouble.
If they place themselves in the right environment, repent (“change the mind”), and develop a better attitude, Bad Djinns can regain parts of their soul and become very successful at new attempts to work their battered frequency upward and inward, towards the Light.
3) “Good Djinns”
Good Djinns choose to focus their warped perception primarily on what is Light in others and their actions primarily on what is Light in the world.
Generally, this would throw off soul equilibrium and render them unbalanced in the opposite way of their “Bad” counterparts.
But Good Djinns have developed special and heightened transmutation abilities due to right(eous) heart choices they’ve made throughout their plays (soul deaths aka “past lives”) in the game.
Although heavily pursued and sought after by ArchDem✡︎ns for their extraordinary talents, Good Djinns are intuitive and prefer to choose heart desires over those of the mind.
Their deepest, Truest heart desires involve serving others, which means that they often undergo extreme spiritual attacks in the 3-D MATRIX, a place where Demons roam unchecked and create havoc and chaos that are contagiously self-serving.
The spiritual attacks that Good Djinns experience forge them into Angels’ Advocates.
As a result of their transmutation ability, Good Djinns frequently are able to escape numerous demonic mental and physical hijack attempts, but ultimately become exhausted and drained from them due to a weakness of the body resulting from past exposure to demonic mind control.
This most often turns them into Wounded Empaths, causing them to be lured into new, glittering, egoical soul contracts and agreements with Souless P✡︎wns to whom they’ve become attached.
In this role, they dodge and weave (but often succumb to) new attempts by the (s)P✡︎wns, who are drawn to their Light, to pull them back into the many Delusions of Empathy that make up the $pells of Niceness.
This ultimately depletes their energy and causes them a great deal of stress, which they often seek to alleviate through vices that the Demons push onto them to further weaken their minds.
These vices increase the difficulty of them escaping the Souless P✡︎wns.
Good Djinns must therefore commit themselves to spiritual discernment and be cautious and careful about who they enchant and with whom they enter into contracts or agreements.
They must develop a healthy mindset and be highly selective with those they choose to have in their energy field.
Choosing to enchant the right Ones (those positively inclined towards the Light) can help them develop their natural talents, guide them towards their Truth and purpose, and help them in permanently escaping the Soules-S-p✡︎wn, who are the enablers of all of their personal demons.
Choosing to enchant the wrong ones (those negatively inclined towards Darkness) can deplete their energy, keep them trapped inside mental and/or physical illusions and limitations, and drag them further away from Truth and purpose.
***
All Djinns are quite powerful and exalted in Truth. But in the Matrix, where Truth is inverted, most only appear strong and confident on the surface while being secretly riddled with insecurities, due to the $pells that they are under, which have poisoned their minds and blocked their intuitive 3rd eyes. They need the help of Chosen Ones in order “see the Light” and extricate themselves from the mental prison their Demons have put them in.
After the Fall of the Moon has completed itself, “Good” Djinns will find it relatively easy to free themselves from ego and align completely with the Light. They will receive Moondrops from Chosen Ones to help them break free from all demonic $pells and begin a path to becoming true Magician-Warriors.
If they choose to seize these opportunities and walk in the spirit of Truth, they will join the ranks of the Chosen and ultimately leave their 3-D Matrix shackles and return to Paradise on (“New”) Earth.
Depending on their Level of Melanation, “Bad” Djinns may also receive the opportunity for Grace through Moondrops, but if they continue to be weak of heart, choose to remain sympathetic toward their Demons, and do not find the resolve to go through the harrowing (yet liberating) process of alchemizing their Darkness and aligning it and their heart with the Light in order to purify and extricate themselves from the $pells, they will perish with the very Demons that they’ve allowed to put them under.
Note that there exists some Djinns who gravitate back and forth between appearing as Good Djinns or Bad Djinns. They often present themselves to be somewhat “dark,” “brooding,” and/or disaffected, yet still have strong hearts, kind physical eyes, and a zest and passion for what they “think” is their life. These are the “Contraridjinns” who have learned how to trick their Demons with the superb awareness and concentration skills they’ve developed through extreme discipline, but are still really just “pretending” to be dark in order to hide their Goodness so as not to appear weak.
So it’s a total act. Many are simply scared to death…of their own shadows.
Secretly, all Djinns are on desperate searches for 100% Pure Love & Happiness, which doesn’t exist in the 3-D Matrix…hence their frequent disaffection.
All they’ll need to push them out of their bottlenecked world of make-believe is the right Moondrop.
2) “Soul Searchers”
They are semi-hijacked soul-conscious beings who possess a partially self-controlled imbalance towards Light and choose to focus their warped perception primarily on the Light in others and in the world. They can sometimes attract good things to themselves because of this, but it’s not foolproof and they often attract an equal amount of pain and suffering. This is because most are under “religious” $pells of Naiveté & Oblivion.
Soul Searchers, whether “religious” or “spiritual” are another significant minority in the Matrix, and are the closest to the Light, in spite of the fact that many do not play the game well. They are Light-adjacent because they are most often guided by their heart. But they have not expanded and changed their mind enough to allow it to be completely led by the heart or for both to be in sync with the Divine.
Their downfall is that they often delight in the blissful aspects of Ignorance, pretending not to see it as Evil, which is what it is. They are quite inconsistent in their behaviors. Sometimes they advocate for Chosen Ones, but other times lack the courage or resolve to stand with them against Evil.
Unless they are fortunate enough to figure out how to be in constant alignment with the Divine, they and those they care for can be taken advantage of and “seemingly” harmed by Demons in their environments due to their oblivious naiveté. Their Divine challenge is to overcome a fearful refusal to see, acknowledge, and confront the Evil that exists all around them in the Matrix.
The Lights in Darkness
1) “Chosen Ones”
They are hyper soul-conscious beings who possess a self-controlled balance of Light & Dark energy and choose to see all “others” for who they REALLY ARE and “the world” for what it REALLY IS – a cosmic spiritual simulation game contained within a 3-D MATRIX womb for the righteous development of souls who have became Lost on various levels of mental Hell space, forgetting who they Truly are.
Because they see in such a way, they have always been extremely rare to find inside the 3-D Earth Matrix, and extremely ignored by the vast majority of its $pellb✡︎und inhabitants.
Although they are Light/Dark balanced, they strive only towards illuminating what is TRUE, regardless of whether that TRUTH is Light or Dark, pleasant or harsh. In the 3-D MATRIX, this often means exposing, healing, and/or purging what is wrong and Evil.
They make great efforts to eschew Evil, using their Darkness solely in their mission to eradicate it from their presence.
Their aim is to improve their world, to make it a better place, and to bring to it the return of Paradise.
They have little to no pretense in this mission, and little to no tolerance for those malevolent energies that oppose it.
This is because they’ve been sent here by the Divine Mother to melt away and refine Evil in the purification flames of Truth.
Some Chosen Ones are Tricksters, with a sacred purpose to elevate Goodness while exposing and shining a light on Evil. In this capacity, they serve as Agents (of Good), Under Cover of Grace.
Other Chosen Ones are Darkly Lit Empaths. They are spiritually discerning observers who have pulled themselves from the Depths of Hell, which has enlightened them into the knowledge of who and what they REALLY ARE, as opposed to who the virtual Evil dreamworld told them they were.
Many are a combination of both.
Chosen Ones often appear to attract suffering and pain to themselves as self sacrifice for those Lost or Upside-Down souls who are too blind to “see” the Good that they are here to do for the world.
Staying true to their Higher Selves and their mission is their protection and shield against Evil, however.
Chosen Ones are in the awareness that they are individuated components of the collective Great I Am (known worldwide by many names, including “Jesu(i)s Christ”).
They are the Ones for whom many Soul Searchers have been awaiting return to lead the world out of Darkness and into Light (ie., “break out of the Matrix”).
Ironically, they are often IGNORED, ridiculed, betrayed, or not taken seriously by many of these same individuals….until they aren’t.
Sound familiar?
Chosen Ones were born (again) not from 3-D Earth, but from the resurrection of their own soul consciousness through the painful alchemization of the Darkness formed in their hearts through experiences felt within the simulation. They are the quiet observers sent to Earth via heart intercession directly from the Most High.
Some begin their life (which again, is actually the soul’s death) as characters in the 3-D Earth MATRIX within one of any of the preceding 5 avatar types and then “Level Up” later.
Others arrive Chosen by ancestral star families to enter the MATRIX for Divine and Sacred purposes.
They all serve as mirrors to the general population within 3-D, often allowing those in avatars saddled with narcissistic traits and tendencies the satisfaction of “thinking” their delusions and ego trips are justified while simultaneously serving as Divine recorders of every unsavory action and behavior of these individuals for playback on each one’s Judgment Day.
They observe others without them noticing, often because others don’t notice them due to not being truly self aware.
Chosen Ones have woken up to their own BS acquired in their Time within the MATRIX womb and have decided to transmute it into fertile soil that they use to grow into their very own garden of Eternal Life.
In essence, this means they have Chosen to merge with their (Higher) Selves by becoming constant observers of their own mental programs (both hereditary and socially engineered) and filtering out and purging those that have originated within MATRIX Mind Traps from those that have been pre-forged in their 5-D True Nature and are sacredly endogenous to the heart & soul.
It is the Chosen Ones who are Earth’s designated clean up crew in the End Times of every MATRIX Hell cycle, when ALL ArchDEM✡︎NIC shit hits the flaming fans of True Love that the Divine Mother has prepared for Demons who refuse to “repent.”
Some people who cling to ugly behaviors and other assorted Mind Trap delusions believe that they are at the level of Chosen Ones in the game when, in Truth, they are not.
Many of these folks are actually Bad Djinns who are unconsciously still trapped in one or more of the multitude of $pells of Narcissism within the 3-D MATRIX, but aren’t aware.
All true Chosen Ones are those who lead every thought with their awakened heart and whose minds are free of Fear. This includes those souls who are actively and constantly doing the Work to gain this freedom.
Note that “leading every thought with the awakened heart” does not mean being “nice,” as Chosen Ones are rarely nice, which is a dis-ease that originates in ArchDem✡︎nic mental control.
An awakened heart is one that dwells in Discernment & Truth — Truth in thinking, Truth in speaking, Truth in action.
And Truth is the polar opposite of every conformity in the MATRIX that is accepted by any group within mind controlled CULTures or counterCULTures.
That is quite literally every “group” in 3-D.
If you feel Lost and want to be found, it is you who must choose your (Higher) Self and become a Chosen One. Elevate the Ones you see, so they may awaken the Light within you. Don’t ignore them and do not allow them to be crucified by the Lost or hung by your Demons. This lesson has been explained to you many times in many different ways in many virtual “lives.” When you choose to elevate your Self, you will ascend the inner spiral to True Nature.
A warning: in order to ascend to the Level (1) of Chosen, you will have to confront your fears and purify yourself by releasing all of your Demons in a healing and purging process, including every Demon from the past that you’ve buried or denied. The Demons will then become trapped in the very egos they had previously trapped you in, and YOU will finally be free, as you watch them fade away in the flames of Transition.
Wake up. Get it together, folks.
🤨
You are the One you’ve been waiting for.
Know that you are inside of a soul trap at this very moment.
But don’t ever fear.
As long as you consistently choose to strive to “do the right thing,” you will eventually find your True Self.
The “right thing” is aligning your every thought and action with the HEART of your own inner child.
This will illuminate your intuitive soul desires.
It may take time, but if you keep at it in good faith while working to overcome your greatest fears, your soul will never be permanently Lost.
😇
Many Chosen Ones started near the bottom in this game either in this or a prior 3-D death turn (“lifetime”).
But through an unwavering commitment to seeking the Truth against all odds, they persevered their way to “Leveling Up,” which means eventually developing themselves as main characters in this Universal Live Action Role Playing MATRIX game simulation of Spiritual Actions & Consequences (aka “Earth School for Young Souls” aka “Clown World”), watched through cosmic Mirrors by an untold number of Ancestors throughout the Light and Dark Matter Heavens.
The reason why Chosen Ones started out so near the bottom in the game, however, is because their souls had Fallen* to Edge of the Universe and then, in the turmoil, completely forgot who they Truly were.
😉
(*although some KNOW that their heart was PULLED into this dreaming madness! Cuz there aint no way in Hell any lucid Angel mind would come here to dwell)
Inhale!
The darkest game in the Universe.
No wonder the worst and vilest of ArchDem✡︎ns, who DO NOT TRULY exist, “appear” to LOVE it here.
XXXX-Hell !




